Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.1f1
Issue ID
885923
Regression
Yes
[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low
How to reproduce:
1. Open the attached project
2. Switch platform to Android
3. In Quality settings set Shadow Distance between [2; 20]
Actual result: A shadow is cast in the far back of the plane
Expected result: This part of the plane should not be shaded by the shadow
Resproduced on Win10
Not reproducible on OSX Sierra
Reproducible: 5.5.0b9, 5.5.2p1
Not reproducible: 5.4.4p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment