Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0f4
Issue ID
579226
Regression
No
When using materials with texture offsets, lightmapping sometimes uses zero offset instead of the correct offset
To reproduce:
1. Open attached project
2. Open scene 'scene'
3. Open lightmapping tab
4. Bake lightmaps
5. Notice that incorrect offset is used for most of materials
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment