Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1p1
Issue ID
950908
Regression
Yes
[Enlighten] Overlapping lights are not properly blended in Directional Lightmap
Reproduction steps:
1. Open the attached project "DirectionalLightmapBug.zip";
2. Open "Scene.unity" scene;
3. Bake the lightmaps in the attached scene using Enlighten with the current settings;
4. Use the Directionality view mode in the scene view to see the issues in the Directional Lightmap.
Expected results: Shadows will be rendered properly with no artifacts in the light.
Actual results: Lighting is causing artifacts and lightmap is looking completely distorted. (examples in the pictures attached)
Reproduced on: 5.6.0b1, 5.6.0f3, 5.6.3p3, 2017.1.1p2, 2017.2.0a1, 2017.3.0b1.
Not reproduced on: 5.5.4p4
Regression firstly introduced in: 5.6.0b1.
Note: if using Progressive lightmaps, everything looks like it should.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (2017.2.0f3):
Enlighten and Realtime GI are deprecated since Unity 2019.3, thus, we won't be supporting it anymore. We strongly advise on using the Progressive Lightmappers for the Baked GI. If this issue is affecting your production, feel free to reopen the case or submit the new one. Sorry for the inconveniences that this might cause.