Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.0f4
Issue ID
754696
Regression
Yes
When particle system render mode is set to Billboard particle rotation is opposite to its start rotation
Reproduction steps:
1. Open attached project (ReproProject.zip)
2. Click on the "Particle System" gameObject
3. Notice that the particle rotation is opposite to its start rotation (check ScreenShot.png)
Actual result: Particle rotation is opposite to its start rotation.
Expected result: Particle rotation should be the same as its start rotation.
Regression introduce in: 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment