Search Issue Tracker
Fixed in 912dc64
Votes
0
Found in [Package]
12.0.0
Issue ID
1357648
Regression
Yes
When multiple nodes and an edge is selected it is not possible to switch into Graph Settings mode for Graph Inspector
How to reproduce:
1. Open the attached project
2. Open the New Shader Graph asset
3. Select UV and Sample Texture 2D nodes alongside the connecting edge
4. In the Graph Inspector window try switching to the Graph Settings mode
Expected results: Graph Settings window is opened
Actual results: Graph Settings window is opened only for a brief second and the Graph Inspector switches back to Node Settings mode
Reproducible with: 2021.2.0a16(12.0.0) 2021.2.0b7(12.0.0), 2022.1.0a5(12.0.0)
Not reproducible with: 2019.4.29f1(7.6.0), 2020.3.16f1(10.6.0),2021.1.16f1(11.0.0), 2021.2.0a15(12.0.0)
Notes:
1. Having any node as well as an edge selected reproduces this bug
2. Tested on Windows10 and macOS 11.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 912dc64):
Fixed in Unity 2022.1.0a12 and ShaderGraph 12.0.0