Search Issue Tracker
Fixed in 912dc64
Votes
0
Found in [Package]
12.0.0
Issue ID
1357648
Regression
Yes
When multiple nodes and an edge is selected it is not possible to switch into Graph Settings mode for Graph Inspector
How to reproduce:
1. Open the attached project
2. Open the New Shader Graph asset
3. Select UV and Sample Texture 2D nodes alongside the connecting edge
4. In the Graph Inspector window try switching to the Graph Settings mode
Expected results: Graph Settings window is opened
Actual results: Graph Settings window is opened only for a brief second and the Graph Inspector switches back to Node Settings mode
Reproducible with: 2021.2.0a16(12.0.0) 2021.2.0b7(12.0.0), 2022.1.0a5(12.0.0)
Not reproducible with: 2019.4.29f1(7.6.0), 2020.3.16f1(10.6.0),2021.1.16f1(11.0.0), 2021.2.0a15(12.0.0)
Notes:
1. Having any node as well as an edge selected reproduces this bug
2. Tested on Windows10 and macOS 11.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 912dc64):
Fixed in Unity 2022.1.0a12 and ShaderGraph 12.0.0