Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b11
Issue ID
852808
Regression
Yes
When hitting apply on prefab with rigidbody attached, freeze rotation parameters are reset
Reproduction steps:
1. Open the attached project
2. Select the cube in the hierarchy
3. Check any two of the "freeze rotation" parameters in the rigidbody component
4. Hit apply on the prefab
5. Observe the parameters reset instantly.
note1 This doesn't happen when all three parameters are set to true
note2 If you drag an other instance of the prefab into the scene, the parameters seem to be fine (they're set to whatever's been set to them)
Reproduced on: 5.5.0b11
Not reproducible on:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment