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Not Reproducible
Votes
0
Found in
2017.3.0b4
Issue ID
959537
Regression
Yes
When click on apply pop up after changing Muscle Mapping settings for humanoid type characters error was received at console
On MacOSx NullReferenceException: SerializedObject of SerializedProperty has been Disposed error was thrown at console, when made changes to humanoid type character, muscle limit changes, and clicking on apply pop up , when prompted for saving the changes.
Steps to repo:
1. Open the GDC2013 Mecaqnim sample project,
2. Select the default character and open configuration Tab
3. Open Muscle Setting and make modifications
4. Instead of clicking the apply, double click a scene from project tab
5 .When pop up prompts , click apply and see the console
Actual Results:
Operation completes with error at console
Expected Result:
No Error should prompt up at console
Frequency:Always
ersion Tested : 2017.3 Beta 7, 2017.3 Beta 6, 2017.3 Beta 5
Version Where Error Does Not Occur : 2017.1 , 2017.2
Stack trace:
NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
UnityEditor.AvatarMuscleEditor.ResetValuesFromProperties () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarMuscleEditor.cs:448)
UnityEditor.AvatarMuscleEditor.ResetValues () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarMuscleEditor.cs:653)
UnityEditor.AvatarSubEditor.ApplyAndImport () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:115)
UnityEditor.AvatarSubEditor.OnDestroy () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:75)
UnityEditor.AvatarEditor.DestroyEditor () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:333)
UnityEditor.AvatarEditor.SwitchToAssetMode () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:525)
UnityEditor.AvatarEditor.OnDestroy () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:299)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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