Search Issue Tracker

Won't Fix

Votes

0

Found in

5.3.5p1

Issue ID

801758

Regression

No

[Android] When changing targetFrameRate with Multithreaded Rendering and VSync enabled frame jumps back and forth

Android

-

Reproduction steps:
1) Open "bugs_fps_change_blackframe.rar" project
2) Make sure that Multithreaded Rendering is enabled
3) Build and run the project for Android
4) On ran project press "Vsync OnOff" button (make sure on top right it is written "VSync"; enable VSync)
5) Press few times on "60 / 30fps"
-- Notice that on click one frame goes back and forth
6) Press "Vsync OnOff" button (make sure on top right "VSync" is not written; disable VSync)
7) Press few times on "60 / 30fps"
-- Notice that one frame does not jump

Expected results:
Regardless if VSync is on or off frame should not jump

Note:
Disabling Multithreaded Rendering will make this issue not reproducible

  1. Resolution Note (2019.2.X):

    Please consider setting frame rate instead with https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.