Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.1.0b4
2022.2
Issue ID
1396876
Regression
No
When building the project with IL2CPP Scripting Backend the generated hashes of file paths collide
How to reproduce:
1. Create a new project
2. Navigate to Edit > Project Settings > Player
3. Set Scripting Backend to IL2CPP
4. Got to File > Build Settings and click Build And Run
Expected result: Generated hashes of file paths are all different
Actual result: Generated hashes of file paths are the same and collide thus causing errors
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a4
Note: Changing the Unity version fixes the issue because the Unity version is a part of the hash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a7