Search Issue Tracker
By Design
Unknown (hidden) 2022.2.X
Votes
0
Found in
2022.2.0b3
Issue ID
UUM-2739
Regression
No
When Blitting RT that was set in camera.targetTexture to Backbuffer in the Editor the GameView RT is lost
Reproduction steps:
1. Open attached Project
2. Press Play
Expected Result: The Scene Renders
Actual Result: The Scene fails to Render
Reproducible with: 2020.3.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a3
Could not test with: 2019.4 (Compiler errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
The system wants to output camera.activeTexture but due to the blit a different RT is being set. This is not supposed to work