Search Issue Tracker
Fixed in 5.5.0
Votes
13
Found in
5.3.1p1
Issue ID
759676
Regression
Yes
WheelJoint2D does not parse suspension angle from prefab when Asset Serialization is set to Force Text
To reproduce:
1. Create new project
2. Add new game object to the hierarchy
3. Add WheelJoint2D component to the game object
4. Set Suspension angle to any big number (for example 1000)
5. Create two prefabs from that game object
6. Go to Edit -> Project Settings -> Editor
7. Set "Asset Serialization" mode to "Force Text"
Actual result: first prefab Suspension angle changed to 0 (or other small number)
Note: open prefab in text editor and notice that Suspension angle has correct value (1000)
Regression introduced in 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
- Lighting generation freezes the Editor during the Global Illumination Post Processing stage when baking lighting on certain systems
Add comment