Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.2p2
Issue ID
968152
Regression
No
WheelCollider velocity slows down when using Physics.Simulate for other objects
To reproduce:
1) Open attached project
2) Open "Debug Car" scene
3) Play it
4) Wait until car accelerates to 5+ m/s
5) Press space bar to generate a player
Expected: Car's speed doesn't change
Actual: It drops to about 1.4 m/s
Notice that spawning more of them slows down the car even more, while the players themselves don't get no speed reduction no matter the count. "Debug Player" showcases this even more explicitly
Reproduced in 2017.1.2p2, 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
- “GUIStyle” and “NullReferenceException” errors thrown in the Console when opening Object Field during script compilation
- Reflections are visible on objects without Recursive Rendering when viewed through transparent parts of another object with Recursive Rendering and Alpha Clipping enabled
- Visual artifacts appear when using "clip" method in custom shader and running on GLES
Add comment