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Won't Fix
Unknown (hidden) 2022.1.X, 2022.2.X, 2023.1.X
Votes
1
Found in
2022.1.20f1
2022.2.0b11
2023.1.0a15
Issue ID
UUM-16931
Regression
No
[WebGL] Web player loading bar stops at 90% when it’s opened with Google Chrome on Android device
Steps to reproduce:
# Open the attached "CromeTest.zip" project
# Build for WebGL Platform
# Launch Build with Google Chrome on a Mobile device
# Observe the Build
Expected result: Build launches successfully
Actual result: Build launches, but it fails to load and stops at 90%
Reproducible with: 2022.1.20f1, 2022.2.0b11, 2023.1.0a15
Could not test with: 2020.3.40f, 2021.3.12f1 (WebGL builds are not supported on mobile devices)
Notes:
- Reproducible with both APIs
- Browser version: 106.0.5249.79
- Console errors:
{code:java}
[UnityCache] Error when initializing cache: Error: Could not connect to cache: Cache API is not supported.
Failed to load 'http://192.168.8.104:8080/Build/ChromeTest.data' from indexedDB cache due to the error: Error: Could not connect to cache: Cache API is not supported.
{code}
Reproducible with device:
VLNQA00266 - Xiaomi Mi A2 (Mi A2), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
Not reproducible with devices:
VLNQA00467 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
VLNQA00323 - Galaxy Note 10 USA (SM-N970U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9.0.0
VLNQA00104 - LGE Nexus 5 (Nexus 5), CPU: Snapdragon 800 MSM8974, GPU: Adreno 330, OS: 6.0.1
VLNQA00133 - Google Pixel (Pixel), CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno 530, OS: 8.1.0
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