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By Design
Votes
0
Found in
2018.2.2f1
Issue ID
1069094
Regression
No
[WebGL] Task awaited with Task.ConfigureAwait(false) does not continue in a WebGL build
Steps to reproduce:
1. Open user attached project
2. Build and run on WebGL
3. Observe that ConfigureAwait(false) does not output "Async task continued on <SynchronizationContext type>" and "Coroutine completed"
Expected result: Task awaited with Task.ConfigureAwait(false) should continue in a WebGL build
Reproduced in: 2018.3.0a7, 2018.2.2f1, 2018.1.9f1, 2017.4.9f1
Comments (3)
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starikcetin
Jan 02, 2024 17:58
If this is by design then you should fire the person who designed it. WTF?
Am_Un
May 04, 2021 21:31
It took couple hours to figure out that this is causing my application to die silently. How can this be by design? Is it so hard to ignore the context change on UnitySynchronizationContext?
Glader
Jan 27, 2020 02:26
By design = terrible design. Makes it nearly impossible to use WebGL with async/await.