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Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Duplicate in 2019.4.X
Votes
29
Found in
2019.4
2020.2.1f1
2020.3
2021.1
2021.2
Issue ID
1323832
Regression
Yes
[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome
How to reproduce:
1. Create a new project using the default 3D template
2. Make a WebGL build
3. Open the built Player on Chrome
4. In the browser, open the Developer Console (F12)
5. Inspect the logs
Expected result: "SharedArrayBuffer will require cross-origin isolation as of M91" warning shouldn't be thrown as SharedArrayBuffer is not used
Actual result: "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown
Reproducible with: 2019.4.24f1, 2020.3.3f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1
Comments (2)
-
fourDshopper
Aug 20, 2021 07:40
Kindly fix in LTS 2019 version as well. Thanks.
-
DerBernie
Apr 09, 2021 12:09
My expectation from Unity:
* get rid of SharedArrayBuffer usage (if possible) in a bugfix and/or
* update the docs accordingly (WebGL deployment) if changes are requiredThx!
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Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a16
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.7f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.9f1