Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.1.6f1
2019.2.0a1
2019.3.0a1
Issue ID
1162614
Regression
Yes
[WebGL] RenderTextures color is not updated based on depth in WebGL builds when using WebGL 2.0 graphics API
How to reproduce:
1. Open the attached project ("case_1162614-TestDepth2017.zip")
2. Open the repro scene ("SampleScene")
3. Enter the play mode
4. Move the camera up and down using W/S keys and notice the texture changing from black to red
5. Make and run a WebGL build using WebGL 2.0 graphics API
6. Move the camera again
Expected results: RenderTexture's color changes based on depth
Actual results: RenderTexture's color remains black and does not change based on depth
Reproducible with: 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Not reproducible with: 2017.4.29f1
Notes:
1. The issue does not reproduce when WebGL 1.0 graphics API is used instead of WebGL 2.0
2. Tested with Google Chrome (75.0.3770.90 (Official Build) (64-bit)), Firefox (67.0.2 (64-bit)
3. Couldn't test with 2018.3.0a1 because of project crashing while opening the scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a4