Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.2f1
Issue ID
1381513
Regression
No
[WebGL] [Mobile] VideoPlayer does not play Video when using WebGL on Mobile
Reproduction steps:
1. Open the attached project "VidTest.zip"
2. Build the Scene "VidTest" for WebGL
3. Host the Build on a server that would allow access from a mobile device
4. Access the Build from a mobile device
5. Click "Url Play/Stop"
Expected result: The video starts playing
Actual result: The video Player shows a black Texture
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.10f1, 2022.1.0a12
Notes:
- The specific video in this case uses the "AAC, H.264" codecs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 2022.1.0a13