Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.3f1
Issue ID
774554
Regression
No
External: [WebGL][Chrome] Mouse cursor imprecision on low frame rate
Steps to reproduce:
1. Build and run attached project's scene "MouseDeltaTestScreen" to WebGL.
2. Set FPS to 15 (Input field in upper left corner).
3. Press "LockCursor" button.
4. Try controlling cube - there's a delay and not the best precision.
5. Build and run to standalone (tested on windows).
6. Repeat steps 2-3.
7. Cube moves more fluently.
Reproduced on Windows 10 with 5.4.0b9, 5.3.3f1, 5.3.1f1
Does not reproduce on 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment