Search Issue Tracker
Duplicate
Votes
6
Found in
2017.4.0f1
2018.4.0f1
2018.4.2f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162701
Regression
No
WebGL Builds Leak Memory On .NET 4.x Runtime for Circular References
To reproduce:
1) Open the attached project and the scene inside of it
2) Open Build Settings
3) Set it to WebGL platform and make sure it's set to .NET 4.x in Player Settings
4) Build and run it
Expected: Memory stays low and stable
Actual: Memory quickly climbs until it runs out and then player fails with an "Out of memory" error
Reproduced in 2017.4.0f1, 2018.3.14f1, 2019.3.0a6
Not reproduced in Windows IL2CPP; nor if .NET 3.5 is used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #1054493