Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b12
2018.1.0f2
Issue ID
1033250
Regression
Yes
WeBGL build ends up with ExecutionEngineException:Attempting to call method 'System.Reflection.MonoProperty::GetterAdapterFrame'
How to reproduce:
1. Open attached Unity project "AA_Viewer"
2. Select Build --> Build and Run
3. Switch Platform to WebGL
4. Build and Run
Expected result: WebGL build works without exception messages.
Actual result: ExecutionEngineException appears.
Regression first introduced in: 2018.1.0b12.
Reproduced with: 2018.2.0b5, 2018.1.2f1.
Not reproduced with: 2017.4.3f1, 2018.1.0b11.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
This is a duplicate of issue #1030427