Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b4
Issue ID
872541
Regression
Yes
WebGL app fails to build using WebAssembly option, in development build mode only.
Reproduction Steps:
1- Download and open the reproduction project.
2- From the menubar, click on Portfolio > Build Viewer (Development)
Expected Result: Project builds succesfully.
Observed Result: Build fails.
Reproducible: 5.6.0b5, 5.6.0a6
Not Reproducible: 5.6.0a5, 5.5.0p4
Regression introduced with: 5.6.0a6
Notes:
-Not reproducible when development build setting is disabled. (Corresponds to "Build Viewer (Release)" in menu.)
-Not reproducible when WebAssembly is disabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment