Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b2
Issue ID
960409
Regression
No
AnimationCurve Keyframes created at runtime are removed when project is built with stripping enabled
To reproduce:
1. Download and open attached "repro960409.zip" project.
2. Open "bug" scene and enter play mode.
3. Notice outputted information in the text field or in the Console.
4. Build and run the project on WebGL, Android or iOS with any level stripping enabled.
5. Notice that outputted information of built project differs from output in the editor.
Expected result: Information output is the same in WebGL player as in the editor.
Actual result: AnimationCurve data is removed when project is built with WebGL.
Reproduced with: 2018.1.0a1, 2017.3.0b5, 2017.2.0f3. 2017.1.2p1, 5.6.4p1, 5.5.5p1.
Notes: Reproduces with WebGL, Android and iOS platforms. Disabling "Strip Engine Code" on WebGL does not prevent issue from happening. However, setting stripping level to none when building with Android or iOS prevents this issue from happening. With any other stripping level selected, issue reproduces.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment