Search Issue Tracker
Fixed in 1.1.1
Votes
2
Found in [Package]
1.1.0-preview.3
Issue ID
1309840
Regression
No
WasPressedThisFrame registers input right after rebinding on a PS4 controller
How to reproduce:
1. Open the user's attached project "WasPressedThisFrameBugRepro.zip"
2. In the Project tab, open Assets/Scenes/SampleScene.unity
3. Connect a PS4 controller
4. Enter Play Mode
5. Press any button on the gamepad once
6. Observe the Console tab
Expected results: one message can be seen in the console ("RebindEnded() frame X")
Actual results: two messages can be seen in the console ("RebindEnded() frame X" and "Update() frame X+1")
Reproducible with: Input System 1.1.0-preview.1, 1.1.0-preview.3 (2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6)
Could not test with: 2018.4.32f1 as it uses outdated versions of Input System, Input System 1.0.2 (2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6) due to errors
Notes:
- The issue is not reproducible with an Xbox One controller
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment