Search Issue Tracker
Fixed
Fixed in 1.7.0
Votes
0
Found in [Package]
1.7.1
Issue ID
TB-119
Regression
No
Warning appears in the Console after creating an activation track and undoing everything up to Director creation
Reproduction steps:
1. Create a new project
2. Create two GameObjects in the Scene
3. Select one of the GameObjects in the Hierarchy
4. Open Window > Sequencing > Timeline
5. Press the "Create" button in the Timeline window
6. In the Timeline window create an activation track
7. Assign other GameObject to the activation track
8. Move the "Active" part of the activation track further in Timeline
9. Open Edit > Undo History
10. Undo everything up to the creation of the second GameObject
Expected result: No warning message appears
Actual result: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Cube: OnMeshFilterChanged) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" appears in the Console
Reproduced with: 1.6.4 (2021.3.0f1), 1.7.1 (2022.1.0b16, 2022.2.0a10)
Could not test with: 2019.4.38f1, 2020.3.33f1 ("Undo History" not introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment