Search Issue Tracker
By Design
Votes
0
Found in
2018.2.7f1
Issue ID
1081227
Regression
No
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the camera even if it is not enabled in the scene. Due to this, Vuforia has provided tools to make Cardboard work, Please see the Vuforia AR/VR Sample in the Asset Store for how to deploy such a solution.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (2019.1.X):
Customer is trying a solution to get Vuforia working with Cardboard that is not supported in Unity. Directed customer to the work-around provided by Vuforia in the asset store.