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Fixed in 2.3.0
Fixed in 2.2.3
Votes
43
Found in [Package]
2019.1.0a11
2019.1.1f1
2019.2.0a1
2019.3.0a1
Issue ID
1152584
Regression
Yes
[XR][Post Processing] Bloom and Vignette Effects are rendered twice for each eye when using Multi Pass Stereo Rendering Mode
How to reproduce:
1. Open case1152584 repro project
2. Open Scenes/SampleScene Scene
3. In the Hierarchy select the PostProcessVolume and Enable Bloom or Vignette effect
4. Enter the Play Mode
Expected result: The effect is being rendered once for each eye
Actual result: The effect is being rendered twice for each eye
Reproducible with: 2019.1.0a11, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not Reproducible with: 2018.3.14f1, 2018.4.0f1
Note1: It seems that the Post-Processing version does not change anything. Tested on 2.1.0 and 2.1.6.
Note2: Could not reproduce on 2019.1.0a1 - 2019.1.0a10 due to compiler errors
-
AndyKorth
May 08, 2019 14:56
Thanks for taking a look at this. It may also be related to Fogbugz issue 1152243, which affects Ambient Occlusion effect when "Multi-scale volumetric obscurance" is enabled.
The issue looks a little different- it might not be rendered twice for each eye, it might just have some sort of strange offset. So if it's a different issue, I would understand.
Thanks again!
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Resolution Note (fix version 2.3.0):
Verified fix in,
Version: 2020.1.0a20.2541
Revision: trunk 019325219793
Built: Thu, 16 Jan 2020 04:57:18 GMT
Resolution Note (fix version 2.2.3):
Verified fix with
Version 2019.3.0f6 (27ab2135bccf)
Wed, 22 Jan 2020 05:13:15 GMT
Branch: 2019.3/staging