Search Issue Tracker
By Design
Votes
1
Found in
5.1.0b3
Issue ID
691855
Regression
No
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles.
Given the immersive nature of both VR goggles and 3D monitors, it is likely that developers who target one of these mediums will want to cover the other as well. Building separate players for stereo versus VR is an annoyance during game development, but becomes a larger problem during game distribution. (See case 691345 for a similar dual-executable distribution scenario.)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment