Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b2
Issue ID
761768
Regression
Yes
[VR] Missing shadows in VR mode players with Forward and Legacy Deferred rendering
A regression in Unity 5.4.0b2 makes shadows disappear in VR mode when Legacy Deferred or Forward is used as the rendering path. This bug did not occur in Unity 5.4.0b1.
This bug can be seen by creating a simple scene where one primitive casts a shadow on another primitive. In Player settings enable VR support and choose one of the affected rendering modes. Connect VR goggles to your computer and enter Play mode. The shadows will vanish in Game view and in the goggles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment