Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b3
Issue ID
907116
Regression
No
Having textures close together results in heavy z-fighting on mobile devices
Steps to reproduce:
1. Download and open the attached project
2. Build scene "Evironment" for Android/GearVR
3. Play the build
4. Look at the big screens above
Expected result: texture appears fine
Actual result: artifacts/z-fighting appears
Reproduced on 2017.1.0b3, 5.6.0p2
tested with Samsung Galaxy S6 Edge
Notes:
-This does not appear in the Editor or in a Stanlone build
-This does not appear on Oculus and HTC Vive
-The texture is close but not directly inside each other
Workaround:
-Place texture further away
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment