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Won't Fix
Votes
0
Found in
5.4.0b24
Issue ID
813124
Regression
No
[VR Graphics] GlobalFog renders incorrectly on Vive when tilting head
Steps to reproduce:
1. Download and open attached project "Unity GlobalFog Vive bug report.zip"
2. Open scene "scene"
3. Make sure VR Mode is on
4. Play scene
Actual result: When tilting head sideways, the fog is rendered at different height for each eye
Expected: No visible difference between eyes in fog height
Tested and reproduced on:
Windows 10
Unity 5.4.0f3, 5.5.0a4, 2019.2.0a7
HTC Vive
Not reproducible on Oculus CV1
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Resolution Note (2018.3.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.