Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.0b3
Issue ID
989820
Regression
No
[Android] Very poor realtime reflections performance on Galaxy S8 with Mali GPU
Very low fps on Galaxy S8
The attached Reflections project gets 16-10 FPS, compared to 60ish on a Pixel 2
The attached Heavy project gets 20ish FPS, compared to 60ish on a Pixel 2 and iPhone 7
Profiling data has also been attached
Update: went all the way back to 5.6, and the issue still occurs, so I've marked this as not a regression
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
RamilRoosileht
Mar 17, 2022 15:48
Hi there, I've been able to reproduce this issue on this specific device with Unity 2020.3.23f1.
Was it really fixed?