Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b3
Issue ID
989723
Regression
Yes
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2
SDK: Cardboard
API: GLES3
Rendering: Single Pass
The left eye for the Set Target Buffers scene clips in and out of view rapidly (eg behave extremely "glitchy")
Steps to reproduce:
1) Build the project with the settings specified above
2) Observe that left eye does not mirror the right eye. The left eye behaves very abnormally
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.