Search Issue Tracker
Fixed in 2021.3.26f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a15
Votes
0
Found in
2021.3.20f1
2022.2.10f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-30975
Regression
No
VisualElement’s auto width is incorrect when the element’s parent has a set width
Reproduction steps:
1. Open project “ToolkitBug”
2. Open the GrowBug (Visual Tree Asset) through the Project window
3. Observe the viewport window
Expected result: the “#Child” element covers the width of the Label
Actual result: the “#Child” element does not cover the width of the Label
Reproducible with: 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Couldn’t test with: 2020.3.46f1 (UIDocument is not present in the stream)
Reproducible on: macOS Catalina 10.15.7 (Intel), Windows 10 (by the reporter)
Notes:
- The issue does not happen with height
- Also reproducible in Standalone Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment