Search Issue Tracker
In Progress
Under Consideration for 7.0.X, 9.0.X, 10.0.X
Votes
0
Found in [Package]
7.0.11
9.0.3
10.0.2
Issue ID
DANB-514
Regression
No
Visual variant selector property thumbnails in the Sprite Resolver component disappear when unfocusing and focusing back to the Unity Editor
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the “Assets/Scenes/SampleScene.unity“ scene
2. Select the "SpriteTest" GameObject in the Hierarchy window
3. In the Inspector window, observe the visual variant selector thumbnails located in the Sprite Resolver Component
4. Unfocus from the Unity Editor application to desktop and wait for about 2 minutes
5. Focus on the Unity Editor
6. In the Inspector window, observe the visual variant selector thumbnails in the Sprite Resolver Component
Expected result: Nothing changes and the visual variant selector thumbnails are visible
Actual result: The visual variant selector thumbnails become invisible
Reproducible with: 7.0.11 (2021.3.30f1), 9.0.3 (2022.3.9f1), 10.0.2 (2023.1.13f1, 2023.2.0b9, 2023.3.0a5)
Reproducible on: macOS 13.4.1 (M1 Max)
Not reproducible on: No other environment tested
Note:
- Issue reproduction is inconsistent
- The visual variant selector thumbnails in the Sprite Resolver component disappear once, after the thumbnails reappear couldn't reproduce the issue again, only after restarting the Editor
- The Sprite Resolver visual variant selector thumbnails may disappear when saving the project, pressing the Sprite Resolver component drop-down button
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()
- [Android] [iOS] "NullReferenceException: Object reference not set to an instance of an object" throws when entering the Play Mode/opening the application
- The Player freezes on load when building Web platform
- Animator "Conditions" tab breaks when the only Parameter is deleted and another one is created
- "Shader error in 'Universal Render Pipeline/Lit': maximum ps_5_0 sampler register index (16) exceeded" error thrown after a build is completed when the "LOD Cross Fade" parameter is enabled
Add comment