Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2021.2
2022.1
2022.1.0a10
Issue ID
1371143
Regression
No
Visual Tree Asset Label doesn't underline the Text when it's bold
How to reproduce:
1. Open the user's attached "textcore-underline-ellipsis-bug" project
2. Observe the displayed Text in the Game view
Expected result: The displayed Text is bold and underlined
Actual result: The <u> tag is applied to the Text, but it doesn't get underlined when it's bold
Reproducible with: 1.0.0 (2021.2.5f1, 2022.1.0a16)
Couldn't test with: 1.0.0-preview.18 (2019.4.33f1, 2020.3.24f1, 2021.1.28f1) (the <u> tag isn't applied)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “You may not pass in objects that are already persistent” error is thrown when entering the Play Mode and the "Active Input Handling" system was changed in a custom Build Profile
- [Linux] Assertion failed on expression 'success && actual == size' error is thrown when building project to another partition with a different file system
- Import Activity window shows "(None)" in the Asset field when changing the path of the asset
- Material setting changes when saving the Scene
- Sprite Mask's Alpha Cutoff value dragging is too sensitive
Resolution Note:
Wrong Font Assets in the project. Recreating the Font Assets from the original TTFs and reassigning new Font Assets to the Label seems to fix the issue.