Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.2
Issue ID
VS-27
Regression
No
[Visual Studio] Visual Studio doesn't open .sln files when the project path contains non-Latin Unicode characters
How to reproduce:
1. Create a folder named "Пример"
2. Create and open a new Unity project in it
3. Open the Preferences windows by clicking Edit > Preferences
4. Go to the External Tools and select Visual Studio as the External Script Editor
5. Create a new Script by right-clicking in the Project window >Create > C# Script
6. Double click the newly created Script
Expected results: the Script opens together with the .sln file
Actual results: the .sln file fails to open
Reproducible with: 1.0.2, 2.0.2 (2020.1.0a15, 2020.1.6f1, 2020.2.0b3, 2021.1.0a1)
Not reproducible with: 2018.4.27f1, 2019.4.11f1 (1.0.11), 2020.1.0a14 (1.0.2, 2.0.2)
Notes:
-The full error message states: "These files could not be found and will not be loaded"
-This issue doesn't reproduce with VS Code or JetBrains Rider
-This issue doesn't seem to be dependant on the Visual Studio Editor package version
-The issue doesn't reproduce on any version when the Visual Studio Editor package is removed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
- Building the project for Web with ASTC Texture Compression results in black screen
Resolution Note:
The user will have to report this to Microsoft. (Menu item Help > Send Feedback > Report Problem)
This is not something Unity is in charge of fixing.