Search Issue Tracker
Fixed
Fixed in 2.0.18
Votes
0
Found in [Package]
2.0.9
Issue ID
VS-32
Regression
Yes
Visual Studio Tool Option "Refresh Unity's AssetDatabase on save" doesn't work
Reproduction steps:
1. Open project "1322562.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode
4. Open script "scr" in Visual Studio
5. Make sure the Console window is in view
6. Change the Debug.Log("no") to Debug.log("yes")
7. Save the script
8. Make sure Unity Editor is still out of focus and observe Console window
Expected result: "yes" is shown in the Console window
Actual result: "no" is shown in the Console window
Reproducible with: 2018.4.36f1, 2.0.9 (2020.1.0a1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1)
Not reproducible with: 2.0.9 (2019.4.29f1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment