Search Issue Tracker
Fixed in Built-in
Votes
0
Found in [Package]
Built-in
Issue ID
1401778
Regression
Yes
Visual Elements get sent old PointerEnterEvents if their display is set to "None" and then back to "Flex"
How to reproduce:
1. Open project "PointerHideBug.zip"
2. Enter Play Mode
3. Move the pointer on the brown square
4. When the square disappears move the pointer to the bottom or right side
5. Wait for the square to appear and observe the Console window
Expected result: PointerEnterEvents does not register that the pointer enters the square
Actual result: PointerEnterEvents registers that the pointer enters the square on the same coordinates as it left
Reproducible with: Built-in (2021.2.2f1, 2021.2.13f1, 2022.1.0a16, 2022.1.0b7, 2022.2.0a1, 2022.2.0a3)
Not reproducible with: 1.0.0-preview.15 - 1.0.0-preview.18 (2020.3.30f1), Built-in (2021.2.1f1, 2022.1.0b8, 2022.1.0b11, 2022.2.0a4, 2022.2.0a5)
Could not test with: 1.0.0-preview.14 (2019.4.36f1) (Errors after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note (fix version Built-in):
Fixed in: 2022.1.0b8, 2022.2.0a4