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Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97848
Regression
No
Visual artifacts when the normal map is using mipmap and Bilinear filtering or Point filtering in URP Lit shader
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/DemonstrateBug.unity” Scene
3. Enter the Play Mode
Expected result: No artifacts exist
Actual result: Artifacts are present
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible when shadows are disabled
- The sample demonstrates this issue with Bilinear and Point options for the same normal map.
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Resolution Note:
This isn't an issue with URP's Lit shader; it's just an unfortunate side effect of computing mipmaps for the provided normal map.
This normal map has a very high-frequency/noisy texture (in-between the rocks) which unfortunately averages to the normal default direction, causing a dramatic transition between mip-levels 0 and 1. You can easily observe this by using the mip-slider in the preview at the bottom of the texture Inspector.
We recommend you either:
- Use a different normal map that doesn't present this issue.
- Use trilinear filtering for this texture.
- Unchecking the 'Generate Mipmap' toggle in the Texture Import Settings.