Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
Issue ID
1299194
Regression
No
Viewport is incorrect in a custom pass running in AfterPostProcess when using dynamic resolution
Bug from the forum: https://forum.unity.com/threads/viewport-is-incorrect-in-a-custom-pass-running-in-afterpostprocess-when-using-dynamic-resolution.1008029/
-
chemicalcrux
Nov 15, 2022 16:28
I believe that the exact *form* of the bug is different: the forum thread describes the custom pass being rendered at a smaller scale.
The current issue is that the custom pass gets clipped. So instead of drawing 100% of the image at half-size, it's drawing 25% of the image at full-size.
-
olavrv
Feb 10, 2022 22:00
This issue has reappeared in 2021.2.4f1 up until 2021.2.10f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2021.1):
Fixed by https://github.com/Unity-Technologies/Graphics/pull/3070