Search Issue Tracker
Duplicate
Votes
6
Found in
2017.1.0f3
Issue ID
940696
Regression
No
VideoPlayer performs very poorly on a device when "Multithreaded Rendering" is enabled
Reproduction steps:
1. Open the attached project;
2. Check if "Multithreaded Rendering" is enabled in Player Settings;
3. Build the scene "video" on a device;
Actual result: the video is very laggy.
Expected result: the video should be shown without any disturbances.
Note: if "Multithreaded Rendering" is disabled, the video is shown correctly. Also, the bug does not appear in Editor and standalone.
Reproduced with: 5.6.3f1, 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
Note#2: the video is stopped at all in 2017.2 and 2017.3 versions.
Devices under test:
Google Pixel XL, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:O/OPP2.170420.019/4021594:user/release-keys
Google Nexus 5X, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 418, Build:google/bullhead/bullhead:7.1.2/N2G47W/3938523:user/release-keys
Verizon SM G930V, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:7.0/NRD90M/G930VVRU4BQA2:user/release-keys
Amazon KFMEWI (Fire HD 8 (2015)), OS:5.1.1, CPU:armeabi-v7a, GPU:PowerVR Rogue G6200, Build:Amazon/full_thebes/thebes:5.1.1/LVY48F/32.5.6.3_user_563231720:user/release-keys
Comments (1)
-
TillmaniaLtd
Aug 15, 2017 18:04
I have this same issue in iOS. There is no Multhreaded Rendering option however.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #931038