Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a2
Issue ID
964952
Regression
Yes
Nvidia Tegra/GeForce ULP shader uniforms not working on Android < 6.0
How to reproduce:
1. Open the attached project
2. Build and run Test scene on device
Result: Sound is playing but video is not rendered
Reproducible: 2017.3.0b1, 2017.3.0b7, 2018.1.0a2
Not reproducible: 2017.3.0a7
DUT(reproducible):
12, HTC One X, 4.2.2, 720x1280, Nvidia AP
5000, Google Nexus 7, 5.1.1, Nvidia Tegra3
Note: tested with Render Mode set to Render Texture, and Near Camera Plane
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment