Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.1f1
Issue ID
711535
Regression
No
[Video] QuickTime Crash : On Video importing using Legacy "MovieTexture" importer
On importing video using "movieTexture" importer (which was imported successfully with new "VideoClip" importer) ,either Unity stops responding or we get QuickTime crash.
Steps to Repo:
1. Create new project
2. Import any video (.mp4)
3. Select imported video and go to inspector.
4. Select importer Version as "MovieTexture(Deprecated)" and click Apply.
Actual Result:
Video fails to get imported using "MovieTexture".
Expected Result:
Video should get imported successfully with "MovieTexture" importer.
Frequency:
Always
Workaround:
Force Quit and Restart Unity
Environment:
Unity 2017.3.0b8
Reproducible on Windows with Unity Pro/Personal License.
Working fine on Unity 5.5.5f1, Unity5.6.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment