Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.10f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136212
Regression
No
VFX Graph's custom Nodes fields names are not truncated
How to reproduce:
1. Create a new Unity project and install the VFX package
2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effect Graph -> Any VFX Graph
3. In the workspace, press the "Space" button to open the Node creation menu -> "Add" Node
4. In the Node, click the "Settings" button
5. In the field name, enter a long string of characters and observe the results
Expected results: The custom field name is truncated to keep a Node normal-sized
Actual results: The custom fueld name is not truncated and the Node gets too big
Reproducible with: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Reproducible on: Ubuntu 24, macOS Tahoe 26
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment