Search Issue Tracker
By Design
Votes
0
Found in
6000.0.50f1
6000.1.5f1
6000.2.0b2
Issue ID
UUM-107637
Regression
No
VFX Graph window "Template" and "Save" dropdowns don't match the Editor style
How to reproduce:
1. Create a new Unity project and install the VFX Graph package
2. Create any VFX Graph and open it
3. In the window toolbar, navigate to the arrow button near the "Save" button
4. Observe the opened dropdown
Expected results: The dropdown matches the other Editor dropdowns
Actual results: The dropdown doesn't match the other Editor dropdowns
Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b2
Reproducible on macOS Sequoia 15.4 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
The dropdown design in VFX Graph has been made consistent with the one we can see in the scene view's toolbar.