Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0 preview.33
Issue ID
1268976
Regression
No
[VFX Graph] VFX Subgraph block is not getting assigned in asset selector window
VFX Subgraph block is not getting assigned in asset selector window after assigning to none.
Steps to repro:
1. Create a new HDRP project.
2. Project Window > Click on "+" > Visual Effects > Visual Effect Subgraph Block.
3. Open > Blackboard > Create Color node > Drag to the Graph editor.
4. Connect to Output Particle Lit Cube node >
5. Press Space bar > Subgraph block > New VFX Subgraph Block.
6. Select VFX Subgraph Block node > Inspector > Assign to none.
7. Inspector > Assign New VFX Subgraph Block.
Actual Result:
VFX Subgraph block is not getting assigned.
Expected Result:
VFX Subgraph block is getting assigned.
Reproducible in:
2020.2.0a20, 2020.1.2f1, 2020.1.0b6 with Package version 10.0.0-preview.27, 9.0.0 preview.33, 8.2.0, 8.1.0.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
By design you can use a subgraph within itself as it creates a loop.