Search Issue Tracker
By Design
Votes
0
Found in
6000.2.0b1
Issue ID
UUM-105046
Regression
No
[VFX Graph Template] “Couldnt be deserialized from” warnings thrown after creating “Strip GPU-Event” Learning Template
Steps to reproduce:
1. Create new URP project
2. Import VFX Package
3. Open “Create new VFX Asset” window
4. Press “Install learning templates” button
5. Find and create “Strip GPU-Event” Template from Learning section
6. Observe the Warnings in the Console window
Actual results: “Couldnt be deserialized from” warnings thrown after VFX Learning Asset is created
Expected results: No warnings are thrown after VFX Learning Asset is created
Reproducible with versions: 17.04 (6000.0.49f1), 17.1.0 (6000.1.2f1), 17.2.0 (6000.2.0b1)
Can't test with: 2022.3.61f1
Tested on (OS): MacBook Pro 2021 (M1), Sequoia 15.3.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This behavior is expected because most outputs handle both URP and HDRP. If only one SRP is installed, certain outputs will not be available. The system may log a warning about removed references, but it can be safely ignored when importing the VFX Learning Template samples.