Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2021.3.9f1
2022.2.0b7
2023.1.0a10
2023.2.0a1
2023.3.0a1
Issue ID
UUM-13531
Regression
Yes
[VFX Graph] Selection outline has offset if VFX has SG assigned
How to reproduce:
- Import the attached package
- Select VFX in the Scene View
- Observe that VFX is not outlined but rather placed on the side (has offset)
Expected result:
!image-2022-09-01-18-06-44-580.png|width=435,height=246!
Actual result:
!image-2022-09-01-18-06-13-106.png|width=430,height=207!
Reproducible on 23.1.0a10
Not reproducible on 2021.3.7f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment