Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
12.0.0
Issue ID
1336653
Regression
Yes
[VFX Graph] Graph cannot be saved and NullReferenceException is thrown when saving the graph
How to reproduce:
1. Create a new project or open the existing one
2. Create a new VFX Graph and open it
3. Save the Graph
Expected result: Graph is saved
Actual result: Graph can not be saved and 'NullReferenceException' is thrown to the console
Reproducible with: 2021.2.0a18 master
Notes:
- Graph can be saved using CTRL + S, but cannot be saved using 'Save' button
- Error message: 'NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.UI.VFXComponentBoard.DeactivateBoundsRecording () (at C:/Users/vita.skruibyte/Documents/SRP/com.unity.visualeffectgraph/Editor/GraphView/VFXComponentBoard.cs:354)
UnityEditor.VFX.UI.VFXView.OnSave () (at C:/Users/vita.skruibyte/Documents/SRP/com.unity.visualeffectgraph/Editor/GraphView/Views/VFXView.cs:1444)'
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
agritsishyn
Jun 27, 2021 01:15
Same for me. Also I can't build my app for Android with errors spam related to vfx graph