Search Issue Tracker
Fixed
Fixed in 2022.3.60f1, 6000.0.43f1, 6000.1.0b8, 6000.2.0a5, 7000.0.0a20
Votes
0
Found in
6000.1.0b6
6000.2.0a4
Issue ID
UUM-97068
Regression
Yes
[VFX Graph] GpuEvent Strip and Instancing issue
Steps to reproduce:
- import the provided unity package
- open the scene named VFXG_BugRepro_Strip_GpuEvent_instancing
- observe the VFX in Game view.
Actual results:
The Strips are all over the place and the rendering is wrong when instancing is activated
Expected results:
The strip should be properly distributed and look like a fireworks with or without instancing activated.
Reproducible with versions: 6000.2.0a4.94 and 6.1.0b6
Can't Reproduce with : 6000.1.0a7
Based on the Unity version, the regression seems to happened between:
6000.1.0a7 and 6.1.0b6
[^VFXG_BugRepro_Strip_GpuEvent_instancing.unitypackage]
One of the culprits could be 6000.1.0a9 with the PR related to GPUEvent and instancing.
!image-2025-02-05-19-53-59-633.png|width=268,height=261!!image-2025-02-05-19-54-53-338.png|width=265,height=261!
Game view comparison without and with instancing turn on.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment